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I am a digital artist whose work explores the intersection of memory and imagination, and the shifting boundaries between physical and virtual spaces. Beginning with painting and printmaking, my practice has expanded into experimental animation, digital imagery, sculpture and ceramics, projection mapping, 3D environments, interactive installation, and Mixed Reality. By combining physical materials with digital media and emerging technologies, I create spaces that do not exist in reality yet retain a sense of familiarity. Within these environments, I invite viewers to encounter traces of memory, sensation, and emotion.
Memory has long been central to my work. I do not consider memory a fixed record of the past, but something that is continuously altered and reconstructed over time. Personal memories often shift between lived experience and imagination, while the sensations and emotions associated with them can remain more vivid than the original events. I explore this instability of memory through images, movement, objects, and spatial environments. I am particularly interested in moments when familiar imagery enters an unfamiliar space, or when fragments of the past are reconstructed within a virtual environment, making the distinction between the real and the imagined less certain. Over the past decade, I have focused on installations that integrate experimental animation and digital media with physical objects and architectural space. I project moving images onto ceramics and sculptural forms and extend animation and sound beyond the screen into the surrounding environment. Through these installations, the physical site becomes an active part of the work rather than simply a setting for viewing digital imagery. My practice has also incorporated e-textiles, soft sculpture, holography, 3D printing, and kinetic art as ways of examining the relationship between digital and material forms, and between virtual and physical experience. More recently, my practice has expanded to include XR and Mixed Reality, artificial intelligence, sensorbased interaction, IoT, and simulation. I use these technologies to develop environments that can respond to viewers and change through interaction. Technology, however, is not the subject or purpose of my work. I am interested in how technology can transform images and spaces and create new relationships between the viewer and the artwork. Through systems that respond to human movement, behavior, or environmental conditions, I am developing installations that function not as fixed objects but as environments that change through the viewer’s presence and participation. My approach to technology is grounded in my background as a visual artist. The visual language developed through painting and printmaking, the temporal qualities of experimental animation, and the material and spatial concerns of sculpture and installation continue to shape how I work with emerging technologies. Rather than adding technology to an artwork as a separate element, I integrate it into the visual, material, and spatial structure of the work. In this way, technology becomes another artistic medium through which I can construct images, spaces, movement, and interaction. Ultimately, my work creates a portal between memory and imagination, material and virtual experience, and the past and worlds that have yet to be experienced. Through moving images, physical objects, spatial environments, and interactive technologies, I create immersive spaces that allow viewers to temporarily enter a world outside ordinary experience. Within these spaces, I hope they can reconnect with forgotten memories while encountering emotions, sensations, and possibilities that are new to them. 2026.09 |
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